Story Arcs

The roleplay on Shattered Universe is broken up by individual storylines and arcs that can occur at any point of time within the universe of the setting. These timelines are fluid and can intersect with each other depending on the desires of the writers. Anyone contributing a story should feel free to write it in any time period appropriate for their setting.

Below is a list and short description of some of the stories within the setting of Shattered Universe.

  • The Black Forge: Revenge? Justice? Untouchables? The Black Forge is a group of independent vigilantes and mercenaries looking to right wrongs and keep those above the law subject to a law of higher ideals. Come join our group to right your wrongs and help others to do the same. Learn the Black Codex, and transcend your weaknesses. The Black Forge, a collection of misfits all, attempts to survive in a hostile universe, by trading, fighting, and exploring while running low on spare parts, food, and keeping one step a head of the bank.

  • Crimson Corsairs: Quit the military? Found out civilian life isn't easy? Join the Crimson Corsairs and put those skills to use! As 'privateers' for hire, the cash just starts flowing in! Never mind that you're doing life threatening work, and are quite possibly getting roped into events far, far out of your control! Join the Crimson Corsairs and leap straight down the rabbit hole - for money and glory! Recently restarted, play here!

  • The Gentle Breeze: Society in The Empire of Tai Pan is divided into three tiers. The 1st Class Taianese themselves, the 2nd Class who got the gene mods necessary to become Taianese in body but not mind, and finally, the 3rd Class. All the riff-raff too poor or without the social and political ties necessary to get their hands on those expensive yet wonderful gene mods. Segregated and with fewer rights, there's little room to move up in society. But, one Taianese woman in particular is wondering if this should change. Can you prove yourself to her in this story of combat, slice of life boredom, and bizarre reality?
  • IAS Edward Deming: Heram Wazu has a plan to avert disaster, moving between major empires in an attempt to build diplomatic relations. The crew of the Edward Deming have been charged with keeping him alive.

  • Port Endeavour A deep space outpost located in neutral space, jointly operated by the Interstellar Alliance and Constitutional Dominion of Ersetu, Port Endeavour is the the first in a new experimental joint venture between the two star nations to jointly operate a series of outposts along the trade routs between the Alliance and the Dominion to function as ports of call, safe havens, trade ports and diplomatic contact points and promote the betterment of relations between the humans, kishargal and their neighbors.

  • Redfall: the successor to the The Song of Whitemeadow plot with several tie-ins. Redfall happens approximately twenty years after the conclusion of Whitemeadow. Redfall follows the crew of the titular ship, the KPS Redfall, a civilian merchant vessel involved with the Wings of Heled, a shipping, postal, and occasional salvage company operating out of Kowloon. It's captain is a jongwu and a former engineer who relieved the last commanding officer for falsifying reports about the medical state of several crew who died aboard the Redfall during routine operations. Most of the crew was cycled out and the Redfall was restaffed and overhauled to meet more modern standards, and then set out on its first voyage after being refitted for militia service by the Duchess's Wyverns. As the crew progress about their boring, regular jobs, however, they find that some of the falsehoods the former captain reported to cover his ass weren't quite so false after all. Eh, it's a job. Sign here.
  • Roses of Whitemeadow: 3038 GSC: It's 20 years after the founding of House Whitemeadow on Heled. Magic binds House Sutauto and House Whitemeadow together as a slumbering god awakens. Storms are brewing on the horizon that threaten to destroy both noble houses from within and without. Can the children of these noble houses break the chains that bind them? Or will they drown in the coming tempest? Read on here!

  • Y-Haul: I haul, You haul, We all haul for fuck’s sake! Come one, come all, see the show, step right up and see how players and characters can drive a plot, into the ground. This Cargo Ship plot is focused on the player's character's interaction, with mild GM direction. All Ages welcome as long as they are above 18 and can stand Adult themes. Fun times here! Come play!

  • Lost Hope Station: Not open yet keep a eye out here for future developments! (Brought to you by Yoshi Co)
  • The Regulars: In the vast future and storybook of a universe, you're on firewatch. The Interstellar Alliance Marines 1st Division has been deployed to the Serenity system to put down an insurgency on a rising human colony just lightyears coreward of Planet Eden. The brass have reminded you that hearts and minds are to be put above all, but what if the planet's insurgency doesn't think the same. The lines of war are blurred for the regulars, this isn't a hero's story. (Coming Soon, Contact HAM for more info.)
  • The signal from Father: Nations through out the universe are experiencing a strange radio message from a man known as “Father”. To non-mechanical people the message seems like static as obsolete military drones and construction robots attack while others leave to the Fringes of space. Join the search for the cause of the radio waves and help put a stop to the madness.
  • The Dusk Report: Section 6 started a runaway black ops group, but they developed into something more. Disappearing from the public eye, the organization became their own hideaway of a nation. With a step beck from the unstable universe, they watched, and with that new perspective brought a new horrified understanding. They saw the unexplained creeping through the cracks of this shattered universe, yet unseen by the other nations. Section 6 took up the mantle of guardians, protectors in the shadows to stop what goes bump in the dark of space. Will you join the fight?

  • Star Traveller: Don't fit in? Struggling to keep the bills paid? Haven't eaten in three days? Come join Star Traveller! We are a Firefly-esq merchant plot, with a crew of misfits just trying to keep flying, make a buck, and keep fed while seeing the stars. Archive!

  • Whispers of the Past: Whisper, a knight under Lord Du Rochon, goes on a quest to find answers about his past and family, with a need to avenge his family's murder. What truths await on Neridto Chi in the Wolves' Den star system?

  • The Elf and the Templar: The Tatya hini of Jord and The Church of the Holy Sword have been in conflict for over a 100 years. The Order of the Templars are sworn to seek out stray Embers, and lost artifacts to return them to the Church; and to hunt down and kill Apostate mages, Tatya hini, and Aphotic. A chance encounter with 17 year old templar initiate, Malik Voss, and a Tatya hini Laumiņa, Sintija, at the river side on a fall morning has linked the fate of the two opposing orders in ways they have yet to understand. This roleplay is the basis of a novel series currently being written by Fox and Kim and should be considered a pilot story or a rough draft.

  • Song of Whitemeadow: The young elven Lord Aniseth Whitemeadow is sent as the newest of Kowloon nobility to terraform and colonize planet Heled in Rarjuni System. The Lord and his men are untested and are to be conditioned by the mercenaries of the Uial Lug Free Company, led by the elven Lady, Aleksasha Bloodtree. Politics, cultural misunderstandings and tensions rise as the groups seek to tame the new planet and face the dangers within and without the city walls. Archives here.
  • plots.txt
  • Last modified: 2019/04/30 04:34
  • by uso