Creating an Elf (Tatya Hini)

So you wanna be an Elf, with forever young looks and that “holier than art thou” attitude while actually being better than everyone else? Sure thing then! Just remember, your homeworld is probably occupied by some of those “space faring” people, with their strange ways and their stranger things, like “guns”. Those “bullets” and “lasers” are a lot faster than a fireball! Worse still, even if your fellow elves happened to be space faring as well, you've been forsaken by the gods for some reason and you're in the vast minority. And adding insult to injury? Nobody calls you by your proper name, “Tatya Hini”. It's always “Elf” this and “Elf” that! What gives?! Even then, there's worse problems out there. It's best to stay clear of the Empire of Tai Pan - those skinjobs nearly finished their genocide of the elves on Liang (Tai Pan) and are as racist as it gets.

Being an elf isn't easy!

Sintija Ziemeļi
Illustrated by Farisato / Outfit design by popza10cm

The elves are a proud and noble people native to this sector of space. Despite calling themselves “Tatya Hini” or “The Second Children”, the newcomers to these parts insist on calling them “elves”, as culturally, the way they live, act and even look can be described as “Elvish” by human mythology. Even then, the variations in elvish culture can range from minor to drastic depending on what planet and even region that they come from. This renaming is naturally rather frustrating to the Tatya Hini, but it can not be helped; their people are on the back foot, with dwindling numbers and little to no ability to govern themselves. In no position to negotiate, the elves have been displaced, forced to flee from their homes, deported or otherwise quashed as they rebelled against such injustices. Though their magic was powerful at the height of their strength, they quickly learned that it was no match against WMDs and bullet spewing logistics.

The tatya hini have no particular naming convention that they follow. It all varies on location in which they are born and what mood struck their parent at the time of birth. Traditional Tatya Hini of Jord do not favor monogamous relationships so it is rare for a children to hold the same surname as both of their parents, they will generally be given the surname of whichever family is stronger.

For instance, Sintija Ziemeļi is a tatya hinya of Jord. Her mother is Ildilyntra Virmyar and her father is Jevgenijs Ziemeli. Her father's family holds more acclaim, so she was given the surname of Ziemeli though she was not raised by her parents.

Tatya hini with particularly ethnic flairs will favor Quenya or other Tolkien Elf dialect sounding names or they favor Slavic sounding names. The elves of Empire of Tai Pan and The Interstellar Alliance likely will have an elvish name and a name in trade.

For example, Beriadanwen Agranorn assumed a Trade dialect version, rather what was closest to it, of her name, Aleksasha Bloodtree, for use with human mercenaries. She is rarely addressed by her elven name and also holds a Taianese name for work on Liang (Tai Pan) proper, Tuyen Ha.

The following list of names is just to give you an idea and are not exclusive. If you have something in particular that you want to use, that will also work. If you get truly stuck, I recommend taking a few name generators for a spin.

Male Female
Jevgenijs Ildilyntra
Arun Sintija
Theodmer Tuyen
Triandal Daina
Elion Elina
Jord Interstellar Alliance Empire of Tai Pan
Korva Redgrove Lo
Ziemeli Lee Lee
Virmyar Riversong Tien
Ivanov Springborn Ha
Petrov Starfall Tran
Āboliņš Smith Lin
Jansons Brodeur Lam

Usually pretty perfect looking. Humans tend to believe that the more magical an elf is, the more amazing they look, with the most magical reminiscent of Tolkien's Galadriel who held an ethereal grace, and glow. They reach physical maturity at about 20 years but are not considered mentally adults until much later, they appear younger than their actual years often resulting in awkward interactions between some tatya hinyi and humans.

Tatya hini can have skin, hair and eyes in any color occurring in nature. The Elves of Jord tend to have a gem-like luster to their eyes that some believe is linked to their connection to the magic of the planet, The Word. It is common to see tatya hini of Jord with silver, gold, or jewel toned eyes. Also worthy of note is that their ears have no predetermined length and in some instances, it might be difficult for someone uninformed to distinguish between a half-elf and a full elf.

Elf ears of varying lengths
Art by Kittew and Juliana Wilhelm
Bhelith Arleigh
Illustrated by Farisato

The Second Children universally hold the belief that their creators, The First Children, charged them with guiding the development of the newcomer species that they call, the Third Children- humans. As such, they tend to regard humanity with a certain level of ambivalence that one would have for a misbehaving younger sibling. Historically, if the tatya hini have struck back against the humans, they have been punished, so they try to maintain a certain level of patience in their dealings with them and the other younger species in the sector.

If unmolested, tatya hini live long lives and they generally think in the bigger picture, taking their time and making decisions that seem strange or archaic. When you have centuries of life to see something come to fruition, it allows you to be more cautious and level headed. After all, it was a level of rashness that resulted in the decimation of the elven population of Liang (Tai Pan) at the hands of Empire of Tai Pan, right?

Some elves feel that they can hear the voices of their lost Gods and will base their decisions on what they feel is the will of the gods or fate. And those that are closest to The Word are more likely to actually hear the Gods. Not all tatya hini are willing to be commanded by unfeeling and absent Gods and actively deny the providence of their will.

But even the longest lived elves don't have hearts of ice, they experience love and pain like any other and some harbor those feelings of love and loss with them their entire lifetime. Their memories are fairly good, so they can nurse grudges for over a century.

Scattered across many planets, the origins of an elvish character can be as varied as the planets and systems they come from.

Located some ways from the borders of the many star faring nations, Jord remains relatively pristine and untouched by the interplanetary wars and politics of its neighbors. Late medieval in nature, gunpowder had only just started to become a factor in war, and is primarily used in the hunting and destruction of horrifying abominations by The Church and other similar orders. Masters of magic, the elves of Jord learned of spaceflight using magic, but were subsequently punished by their gods. As a result, few Jordian elves successfully leave their homeworld, either by their own efforts, or by those passer-by who may grant passage on board their ships.

Across the Empire of Tai Pan, elves are persecuted, either deported out of the empire entirely or forced to subsist within reservations, with either option uprooting these ancient peoples from their lives following a series of vicious, bloody wars. Those coming from Tai Pan would have been leaving to escape their oppressors.


Though the elves of Liang have their own name for their home here, it is forbidden. Though initially welcoming of the Taianese newcomers, tensions and hostilities grew until they boiled over and culminated in an attempted genocide of these space faring aliens. Despite its initial success however, the elves of Liang and their human supporters soon found themselves on the back foot, facing superior technology and orbital bombardment. Several revolts following the initial destruction of their world's magical node and the diminishing of their magic have followed, but each has become shorter and less long lived. Elves that come from Liang face the fact that all they had known and loved had been burned away, and worse still, perhaps not unjustly.

The ethnic dumping grounds of the Tai Pan Empire, those elves that come here would have done so in an attempt to flee their oppressors, only to find a hard life where anything goes. A newborn nation, its borders and even portions of its inner sphere remain wild and unsettled as its fledgling government attempts to establish itself. Haphazardly built like a cyberpunk dystopia or raw and untamed like the space-faring humans' fabled “Wild West”, Kowloon promises possibility and potential.

At the height of their civilization, the Elves sent magically powered ships from world to world and star to star like many others. However, those days of glory are long gone. With magic wilting in many places and allies fading into the pages of history in others, those who thought themselves proud explorers or colonists now find themselves nomads looking for a place to throw down their roots before their living ships breathe their last. However, as with all refugees and immigrants, few are willing to provide safe harbor, and even fewer still look upon such nation-less folk without suspicion. Scrimping and scraping for survival, your pockets many, there is a hidden grain of truth to their racism and stereotypes. You are desperate.

Perhaps you are on one of those worlds were Elvish civilization has declined to the point of swords, shields and sorcery and have forgotten your old glories. Maybe one day, you end up throwing open a portal and getting really, really lost as a result. Or maybe, you actually come from a world or place where the Elves are still mighty, and are sent forth to reconnect with the rest of the Empire that has fallen silent, only to become lost in space, and now walk amongst strangers. The possibilities are endless.

The Wangdaio Colonies came into existence in 3008 GSC from a handful of Third Class citizens of Tai Pan that had left the Empire proper for better prospects in the outer colonies, far from the heart of the Empire's power. The colonies fell in 3010 GSC after the disappearance of Prime Minister Ayana Morita and the mysterious black out that jammed all communications in the region. Most colonists did not begin to be rescued or evacuated until 3015 GSC, leaving many colonists on their own to fight the ravenous hordes of xenos, pirates, and the Heise insurgency that hit the region.

  • You could be a colonist that was left on their own too long that eventually made his way to safety under his own power. Or you could have been part of the survivors rescued by Admiral "Ember" Connelly in 3015.
  • You could be a member of the Wangdaio Shouwei Forces that attempted to keep order and keep the colonists safe from all those that sought to do them harm.
  • You could have been one of the Heise that thought they were fighting for a better future for the Colonies or someone that realized that the insurgency was a bad idea.

An individual's skill-set can vary greatly, as can its utility. One elvish lady for an example might be a master blacksmith that can craft the finest of brightsteel and even mithril, but within Tai Pan or even The Interstellar Alliance, her goods and skills are far more limited of value in the face of titanium hyper-alloys, ceramic armor and meta-aramid weaves. However, another fellow's skills in prolonging life with spells and ability to cure any disease might find scientists clamoring to research their abilities. At the same time, an elf born from a migratory flotilla may find themselves desirable as a ship engineer after acclimating to non-magical systems.

Of course, one skill that is practically universal and always in demand, is the skills regarding warfare and assassination, which many elves are adept at, and can adopt to the realities of modern warfare.

OOC Notes

  • species/the_second_children/elf.txt
  • Last modified: 2020/06/17 07:34
  • (external edit)